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* Added wildlife by Jordix and removed old sprites from Wildlife.xmlJonas Ask2010-08-251-4/+4
* merged in beefmo's creaturesJapa2010-08-041-2/+4
* added the ability too selectively chop blocks in half.Japa2010-08-021-1/+0
* Updated Allegro to version 4.9.21Japa2010-07-181-32/+25
* updated to the latest DFhack, debugmode also seems to be working.Japa2010-06-261-0/+2
* Reverted the allegro changes, as they crash things.Japa2010-06-021-7/+1
* Upgraded allegro to 4.9.20, also changed the random function.Japa2010-06-011-1/+7
* blahJapa2010-05-241-0/+8
* made day/night toggleableJapa2010-05-161-1/+1
* added a day/night cycle.Japa2010-05-161-1/+1
* added a progress thingie in the titlebar when taking a large screenshot.Japa2010-05-111-0/+27
* user can now choose render mode.Japa2010-05-111-1/+4
* fixed some timer issuesJapa2010-05-021-1/+5
* added in all the colors for gems, got castes fully working, and re-organised ...Japa2010-04-301-1/+1
* got the intro screen working right again.Japa2010-04-271-1/+2
* re-organized the main function. may not work right.Japa2010-04-271-80/+47
* Updated credits.Jonas Ask2010-04-261-2/+2
* Intro screen is now redrawn if window lost focus and regains it.Jonas Ask2010-04-261-14/+3
* added the Unstuck tool, and made the F10 sprite viewing screen noo lock thing...Japa2010-04-261-2/+7
* fixed some crashes that occur when re-loading configs.Japa2010-04-241-2/+5
* changed some constructions to make them more uniformJapa2010-04-231-1/+5
* updated trunk to the new graphics engine, and the latest DFhackJapa2010-04-091-0/+421
* There is no trunkJapa2010-04-091-276/+0
* clean up some unused variablesKris Parker2009-12-201-3/+1
* A bunch of shutdown garbage cleanupKris Parker2009-12-171-227/+235
* Merged the fog branch to trunkJapa2009-12-161-215/+234
* Changed the zoom method on splash logo (to closest pixel).Jonas Ask2009-12-151-38/+34
* Splash imageKris Parker2009-12-151-4/+13
* Use additional offset rather than altering initial zoffset, so that OSD looks...Kris Parker2009-12-131-1/+0
* Correct for z-level addition in initial window offsetKris Parker2009-12-121-0/+1
* Trunking the RampBLUT Kris Parker2009-12-121-1/+1
* Only jump to DF location on release versionKris Parker2009-12-121-5/+0
* option to lock to map center instead of scaling to edgesKris Parker2009-12-011-0/+1
* First pass at loading config after DF memory is availableKris Parker2009-11-301-2/+2
* Lift segment now more configurableKris Parker2009-11-301-0/+1
* linux iconPetr Mrázek2009-11-301-1/+9
* First pass at critter animationKris Parker2009-11-281-1/+1
* Smoother animation system.Kris Parker2009-11-281-4/+1
* Started working on a unified system for loading content configuration.Jonas Ask2009-11-271-3/+9
* verbose logging function and configKris Parker2009-11-271-0/+14
* Getting ready for release. Updated Readme a bitJonas Ask2009-11-231-4/+8
* Mouse navigation, code by BelalJonas Ask2009-11-221-1/+3
* autoreload config option for those who just cant seem to find the numberpadKris Parker2009-11-211-1/+2
* Added two more creatures by Deon.Jonas Ask2009-11-201-1/+1
* Attempt at making Stonesense stable when DF exits, restarts or isn't running.Jonas Ask2009-11-201-3/+3
* abandoning attempt at animation without map reloadKris Parker2009-11-181-1/+4
* FollowDF feature off by default.Jonas Ask2009-11-181-1/+2
* There was an issue where rectangular (non-square) segment sizes would not rot...Jonas Ask2009-11-181-2/+2
* Another pass at follow modeKris Parker2009-11-171-1/+1
* Slightly changed how Stonesense locks on to the DF screen.Jonas Ask2009-11-171-3/+3