----==== 2.3 'Slate', March 15rd 2011 ====---- * DF31.21 compatible * Support for multi-threaded rendering * Support for different grass types * More animals, chickens, rabbits etc ----==== 2.2 'Slate', October 23rd 2010 ====---- * DF31.01 to .16 compatible ----==== 2.1 'Slate', August 26th 2010 ====---- * DF31.01 to .12 compatible * Added mood icons for creatures * Blood, vomit and other bodily fluids now show up * Vast improvments to configuration system * Improved block outlines to better see structures * Added tons of creatures from the Stonesense Content Repository * Fixed issue with creature name cases * Countless stability fixes ----==== 2.0 'Slate', June 7th 2010 ====---- * DF31.01 to .05 compatible * Snow piles in various heights * Now supports the Object Testing Arena * Dwarf and animal skin/hair colors * Constructions reflect if they're built with rough stone or blocks * Transparent water and windows * Optional Day/Night mode * Colored materials * Properly displays dwarven characters * Added beefmoo's domestic animals * Allegro 4.9 accelerated graphics * DirectX, OpenGL or software renderding supported * Colorable ramps for all materials * Resizable window * Full-map screenshot now working properly, and fast ----==== 1.0 'Granite', Dec 17th 2009 ====---- * Unified content configuration system * All terrain sprites configurable by type and material * Vegetation fully configurable * All sprite configs can load alternative image files * All sprite configs can be loaded from multiple xml files * More options for creature configuration, including animations * Tweaks to allow directory based drop-in spritepacks * Drop down shadows for creatures * More bugfixes * Better handling for tiles at top of map. * Logo added * Ramp selection algorithm improved * Config for initial state of some on-the-fly toggleable settings ----==== Alpha release 4, Nov 23rd 2009 ====---- * Display can be rotated in 90 degree increments * Many code optimizations: at least two occasions of ~50% improvements... * Animated buildings available * Follow mode to make Stonesense display track DF window location * Truncated wall mode to better display fortress interiors * Mouse controls added * Many many more sprites: buildings, plants, creatures & terrain * Fixes for odd effects at map edges * Creature sprites can and do take professions and gender into account * Some onscreen creature information (names only for now) * Better sanitization of input data should reduce problems with strange maps * Inevitable bugfixes * Some UI and Configurisation additions * Floors have thickness to make free standing structures more sensible looking and reduce escher problem * Many many more sprites: buildings, plants, creatures & terrain * Improved building configuration: more options, nested conditions, boolean logic, multiple image files, include files ----==== Alpha release 3, Oct 31th 2009 ====---- * Creatures added * Changed all sprites to png * Screenshots are saved as png * 56 buildings supported * All stone and soil types supported * Added sand * Option to fill screen with blocks * Option to show hidden blocks * Adventure mode support * Added debug mode for modding * Customize buildings with config files * Customize creatures with config file * Customize stone and soil types with config file ----==== Alpha release 2, Oct 14th 2009 ====---- * Added screenshot button * Added config file for changing various options * Added custom segment size * Added custom resolution and fullscreen mode * Added drawn borders to wall and floor edges * Added single layer view * Added black blocks to indicate hidden areas * Added auto-reload ability * Added alternative z-level navigation * Improved minimap ----==== Alpha release 1, Oct 12th 2009 ====---- First release