For A4: Finish floor and wall config --- For later versions: Animation when not auto-reloading - wont work without complete rewrite Non-uniform walls, fluids, etc Add configurable key bindings Interrupt driven input- debounce keys? Better creature name handling- special characters? Capitals? nicknames? Alpha transparency? Better ramp handling- Big lookup table? Status indicators? only loading matgloss tables once per valid map Objects? XML for trees, etc Dealing with unloaded underground chunks Look into reducing block new/delete for performance Multiple XML files for other types of sprites Multiple image files for other types of sprites Floor sprites with different material types? Layered floor sprites ala buildings? Height indicators for floating/flying stuff Debug cursor should interact with map more --- Things to keep an eye on: Crashers with odd materials etc Crashers with saving/loading